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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 1,015 playing

29
Last spin · 1 min ago29 black401 winners
Coldest number
16
117spins without 16

Usually every 37 · longer than 95% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
32116○12105○1199○2693○3087○975○2874○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
56now
Previous gaps, newest first14526642212434845695911155666462639181178212242283164
Redusually every 2.1 spins
5now
Previous gaps, newest first010101603100016100000113121221
Blackusually every 2.1 spins
0now
Previous gaps, newest first000022210000020014100000161100
Oddusually every 2.1 spins
0now
Previous gaps, newest first301000010111000210650100310012
Evenusually every 2.1 spins
1now
Previous gaps, newest first002521140120000010000230016112
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first101112001023430100000202000000
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first121110320100100010026020810302
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first145013380100102030025002024302
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first113014041010176003040436003115
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first4112331042126012632000653121375
1st columnusually every 3.1 spins
1now
Previous gaps, newest first001201010430104420015017023352
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first325201322210461021828221164080
3rd columnusually every 3.1 spins
6now
Previous gaps, newest first372070401411810032010011025211
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first120010041210010130500105311200
Tiers du cylindreusually every 3.1 spins
1now
Previous gaps, newest first11114321415201301161010031104010
Orphelinsusually every 4.6 spins
4now
Previous gaps, newest first3300401103108117074033139221004
Jeu zérousually every 5.3 spins
10now
Previous gaps, newest first51212291191400801814501121412255321190
Same number twice in a rowusually every 37 spins
34now
Previous gaps, newest first362233657517224949662478101754631112331281154162358029847

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

65spins (last 1 hour)
1.8expected hits per number
22,476total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

14 hits6.15%+3.45%
44 hits6.15%+3.45%
104 hits6.15%+3.45%
254 hits6.15%+3.45%
63 hits4.62%+1.91%

Least frequent last 1 hour

160 hits0.00%-2.70%
260 hits0.00%-2.70%
280 hits0.00%-2.70%
300 hits0.00%-2.70%
320 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 65 spins

Red43.08%-5.57%
Black53.85%+5.20%
Zero3.08%+0.37%
Even46.15%-2.49%
Odd50.77%+2.12%
Low 1–1852.31%+3.66%
High 19–3644.62%-4.03%
1st dozen36.92%+4.49%
2nd dozen33.85%+1.41%
3rd dozen26.15%-6.28%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 125◐
Evenusual 2.1 · max 111○
Low 1–18usual 2.1 · max 91○
Blackusual 2.1 · max 80○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 75×34○

Dozens

2nd dozen (13–24)usual 3.1 · max 142○
1st dozen (1–12)usual 3.1 · max 151○
3rd dozen (25–36)usual 3.1 · max 180○

Columns

3rd columnusual 3.1 · max 166◐
1st columnusual 3.1 · max 231○
2nd columnusual 3.1 · max 230○

Wheel sectors

Jeu zérousual 5.3 · max 3510◐
Orphelinsusual 4.6 · max 264○
Tiers du cylindreusual 3.1 · max 201○
Voisins du zérousual 2.2 · max 130○

Six lines top 6 of 11

Six line 4–9usual 6.2 · max 4517◐
Six line 31–36usual 6.2 · max 5212◐
Six line 1–6usual 6.2 · max 278○
Six line 13–18usual 6.2 · max 404○
Six line 16–21usual 6.2 · max 374○
Six line 19–24usual 6.2 · max 432○

Streets top 6 of 12

Street 4–6usual 12.3 · max 8325◐
Street 31–33usual 12.3 · max 5920◐
Street 7–9usual 12.3 · max 5717○
Street 34–36usual 12.3 · max 9012○
Street 19–21usual 12.3 · max 8911○
Street 13–15usual 12.3 · max 9210○

Corners top 6 of 22

Corner 23/24/26/27usual 9.3 · max 5922◐
Corner 2/3/5/6usual 9.3 · max 4021◐
Corner 20/21/23/24usual 9.3 · max 5719◐
Corner 4/5/7/8usual 9.3 · max 4517◐
Corner 5/6/8/9usual 9.3 · max 6817◐
Corner 8/9/11/12usual 9.3 · max 4417◐

Splits top 6 of 60

Split 11/12usual 18.5 · max 11399●
Split 9/12usual 18.5 · max 9175●
Split 13/16usual 18.5 · max 9954◐
Split 21/24usual 18.5 · max 8048◐
Split 11/14usual 18.5 · max 10140◐
Split 13/14usual 18.5 · max 9240◐

Neighbours ±1 on the wheel top 6 of 37

0 ±1 neighboursusual 12.3 · max 7156●
24 ±1 neighboursusual 12.3 · max 7448●
28 ±1 neighboursusual 12.3 · max 8642●
16 ±1 neighboursusual 12.3 · max 7336◐
36 ±1 neighboursusual 12.3 · max 7831◐
11 ±1 neighboursusual 12.3 · max 6131◐

Neighbours ±2 on the wheel top 6 of 37

13 ±2 neighboursusual 7.4 · max 3922◐
36 ±2 neighboursusual 7.4 · max 4322◐
11 ±2 neighboursusual 7.4 · max 4517◐
30 ±2 neighboursusual 7.4 · max 4517◐
12 ±2 neighboursusual 7.4 · max 3916◐
35 ±2 neighboursusual 7.4 · max 3816◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,810 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
12 — 285
22 — 285
16 — 250
12 — 325
10 — 278
32 — 302
31 — 289
6 — 281
34 — 250
28 — 293
9 — 331
21 — 297
20 — 321
21 — 272
1 — 259
21 — 264
27 — 270
34 — 224
24 — 298
13 — 275
0 — 297
32 — 315
26 — 293
8 — 276
26 — 289
31 — 261
8 — 260
13 — 277
1 — 217
10 — 267
27 — 260
24 — 281
35 — 235
31 — 253
19 — 274
32 — 257
24 — 265
4 — 234
15 — 258
15 — 301
35 — 250
18 — 237
27 — 264
29 — 246
24 — 262
5 — 260
23 — 255
18 — 222
15 — 259
19 — 253

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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