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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 848 playing

5
Last spin · 1 min ago5 red282 winners
Coldest number
13
122spins without 13

Usually every 37 · longer than 96% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
15117○1888○083○277○2368○2959○2156○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
83now
Previous gaps, newest first56959111556664626391811782122422831646123102261712313
Redusually every 2.1 spins
0now
Previous gaps, newest first601013111030210102712000200000
Blackusually every 2.1 spins
1now
Previous gaps, newest first000002210011120020122010000001
Oddusually every 2.1 spins
0now
Previous gaps, newest first083300100332102100240120111001
Evenusually every 2.1 spins
2now
Previous gaps, newest first000000010010033001001012013010
Low 1–18usually every 2.1 spins
0now
Previous gaps, newest first250210010533001021301314200104
High 19–36usually every 2.1 spins
1now
Previous gaps, newest first010000201320000100100320110021
1st dozen (1–12)usually every 3.1 spins
0now
Previous gaps, newest first250210205340102613620024002582
2nd dozen (13–24)usually every 3.1 spins
2now
Previous gaps, newest first174902250210015023301005131010
3rd dozen (25–36)usually every 3.1 spins
1now
Previous gaps, newest first3000223200003203516003011103317
1st columnusually every 3.1 spins
1now
Previous gaps, newest first001008230200020321142331942252
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first1002101120447100350600010211514
3rd columnusually every 3.1 spins
4now
Previous gaps, newest first3002061021101612003110431313123
Voisins du zérousually every 2.2 spins
2now
Previous gaps, newest first010301430001044270002010030732
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first3350030431110213280031068850120
Orphelinsusually every 4.6 spins
1now
Previous gaps, newest first512419133200000047005004105008
Jeu zérousually every 5.3 spins
10now
Previous gaps, newest first01432231022614252220111826156410
Same number twice in a rowusually every 37 spins
5now
Previous gaps, newest first172249496624781017546311123312811541623580298479441067117

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

65spins (last 1 hour)
1.8expected hits per number
18,014total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

124 hits6.15%+3.45%
204 hits6.15%+3.45%
314 hits6.15%+3.45%
344 hits6.15%+3.45%
63 hits4.62%+1.91%

Least frequent last 1 hour

20 hits0.00%-2.70%
130 hits0.00%-2.70%
150 hits0.00%-2.70%
180 hits0.00%-2.70%
230 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 65 spins

Red46.15%-2.49%
Black53.85%+5.20%
Zero0.00%-2.70%
Even58.46%+9.81%
Odd41.54%-7.11%
Low 1–1838.46%-10.19%
High 19–3661.54%+12.89%
1st dozen30.77%-1.66%
2nd dozen29.23%-3.20%
3rd dozen40.00%+7.57%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Evenusual 2.1 · max 112○
Blackusual 2.1 · max 81○
High 19–36usual 2.1 · max 131○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
Low 1–18usual 2.1 · max 110○
Same number twice in a rowusual 37.0 · 79×5○

Dozens

2nd dozen (13–24)usual 3.1 · max 142○
3rd dozen (25–36)usual 3.1 · max 181○
1st dozen (1–12)usual 3.1 · max 150○

Columns

3rd columnusual 3.1 · max 164○
1st columnusual 3.1 · max 231○
2nd columnusual 3.1 · max 230○

Wheel sectors

Jeu zérousual 5.3 · max 3510◐
Voisins du zérousual 2.2 · max 132○
Orphelinsusual 4.6 · max 261○
Tiers du cylindreusual 3.1 · max 210○

Six lines top 6 of 11

Six line 13–18usual 6.2 · max 4017◐
Six line 7–12usual 6.2 · max 4213◐
Six line 10–15usual 6.2 · max 4813◐
Six line 16–21usual 6.2 · max 3712◐
Six line 25–30usual 6.2 · max 315○
Six line 19–24usual 6.2 · max 432○

Streets top 6 of 12

Street 16–18usual 12.3 · max 5634◐
Street 25–27usual 12.3 · max 8523◐
Street 13–15usual 12.3 · max 9217○
Street 7–9usual 12.3 · max 5715○
Street 10–12usual 12.3 · max 7613○
Street 19–21usual 12.3 · max 8912○

Corners top 6 of 22

Corner 13/14/16/17usual 9.3 · max 4317◐
Corner 14/15/17/18usual 9.3 · max 5017◐
Corner 10/11/13/14usual 9.3 · max 7116◐
Corner 7/8/10/11usual 9.3 · max 5515◐
Corner 8/9/11/12usual 9.3 · max 4413○
Corner 11/12/14/15usual 9.3 · max 5713○

Splits top 6 of 60

Split 15/18usual 18.5 · max 8888●
Split 0/2usual 18.5 · max 11377●
Split 18/21usual 18.5 · max 10456●
Split 17/18usual 18.5 · max 8444◐
Split 13/16usual 18.5 · max 8134◐
Split 16/17usual 18.5 · max 12034◐

Neighbours ±1 on the wheel top 6 of 37

29 ±1 neighboursusual 12.3 · max 6638●
2 ±1 neighboursusual 12.3 · max 9323◐
25 ±1 neighboursusual 12.3 · max 9323◐
13 ±1 neighboursusual 12.3 · max 9421◐
36 ±1 neighboursusual 12.3 · max 8420◐
23 ±1 neighboursusual 12.3 · max 6815○

Neighbours ±2 on the wheel top 6 of 37

1 ±2 neighboursusual 7.4 · max 3712◐
32 ±2 neighboursusual 7.4 · max 6211○
0 ±2 neighboursusual 7.4 · max 4210○
3 ±2 neighboursusual 7.4 · max 3610○
26 ±2 neighboursusual 7.4 · max 3510○
13 ±2 neighboursusual 7.4 · max 399○

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,545 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
23 — 297
8 — 293
17 — 298
34 — 218
0 — 308
19 — 284
14 — 307
33 — 316
19 — 344
21 — 326
23 — 328
18 — 340
17 — 290
4 — 265
0 — 268
11 — 327
22 — 339
2 — 259
32 — 311
11 — 297
5 — 335
10 — 308
10 — 286
27 — 311
23 — 299
35 — 313
9 — 267
13 — 282
14 — 266
35 — 281
10 — 231
27 — 260
4 — 273
6 — 247
20 — 302
0 — 274
24 — 290
36 — 320
16 — 323
32 — 331
11 — 281
0 — 310
5 — 294
2 — 263
11 — 286
12 — 291
9 — 274
25 — 250
16 — 301
27 — 289

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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