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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 725 playing

35
Last spin · 1 min ago35 black278 winners
Coldest number
7
159spins without 7

Usually every 37 · longer than 98% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 6 a daySet up
Also cold
8102○16101○3396○3489○3287○2785○2971○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
33now
Previous gaps, newest first591115566646263918117821224228316461231022617123131922
Redusually every 2.1 spins
2now
Previous gaps, newest first211212131121110711021014300021
Blackusually every 2.1 spins
0now
Previous gaps, newest first010111011011001110132000000112
Oddusually every 2.1 spins
0now
Previous gaps, newest first121200000300111112004100401000
Evenusually every 2.1 spins
1now
Previous gaps, newest first101106003111114000130002412010
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first003000411001020000200302211611
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first300400011320540020101110000011
1st dozen (1–12)usually every 3.1 spins
1now
Previous gaps, newest first0030103020500310630100121712665110
2nd dozen (13–24)usually every 3.1 spins
5now
Previous gaps, newest first301100020023006012000000101001
3rd dozen (25–36)usually every 3.1 spins
0now
Previous gaps, newest first3141475440106420000405100411132
1st columnusually every 3.1 spins
1now
Previous gaps, newest first0162081235120203200222416000101
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first221002303240203010000121001182
3rd columnusually every 3.1 spins
5now
Previous gaps, newest first143200130023002512720216340520
Voisins du zérousually every 2.2 spins
0now
Previous gaps, newest first010001300310122360003103132000
Tiers du cylindreusually every 3.1 spins
15now
Previous gaps, newest first0706101065001664104203040300510
Orphelinsusually every 4.6 spins
2now
Previous gaps, newest first410051240104241180016642522433
Jeu zérousually every 5.3 spins
0now
Previous gaps, newest first564101537001052076704010111125508
Same number twice in a rowusually every 37 spins
20now
Previous gaps, newest first66247810175463111233128115416235802984794410671174813126

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

64spins (last 1 hour)
1.7expected hits per number
14,999total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

206 hits9.38%+6.67%
155 hits7.81%+5.11%
94 hits6.25%+3.55%
234 hits6.25%+3.55%
354 hits6.25%+3.55%

Least frequent last 1 hour

270 hits0.00%-2.70%
290 hits0.00%-2.70%
320 hits0.00%-2.70%
330 hits0.00%-2.70%
340 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 64 spins

Red39.06%-9.59%
Black59.38%+10.73%
Zero1.56%-1.14%
Even45.31%-3.34%
Odd53.13%+4.48%
Low 1–1850.00%+1.35%
High 19–3648.44%-0.21%
1st dozen28.13%-4.31%
2nd dozen50.00%+17.57%
3rd dozen20.31%-12.12%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Redusual 2.1 · max 122○
Evenusual 2.1 · max 111○
Low 1–18usual 2.1 · max 111○
Blackusual 2.1 · max 80○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 77×20○

Dozens

2nd dozen (13–24)usual 3.1 · max 145◐
1st dozen (1–12)usual 3.1 · max 171○
3rd dozen (25–36)usual 3.1 · max 180○

Columns

3rd columnusual 3.1 · max 165◐
1st columnusual 3.1 · max 231○
2nd columnusual 3.1 · max 230○

Wheel sectors

Tiers du cylindreusual 3.1 · max 2115●
Orphelinsusual 4.6 · max 262○
Voisins du zérousual 2.2 · max 130○
Jeu zérousual 5.3 · max 350○

Six lines top 6 of 11

Six line 10–15usual 6.2 · max 489○
Six line 13–18usual 6.2 · max 409○
Six line 7–12usual 6.2 · max 427○
Six line 22–27usual 6.2 · max 426○
Six line 16–21usual 6.2 · max 375○
Six line 19–24usual 6.2 · max 435○

Streets top 6 of 12

Street 10–12usual 12.3 · max 7624◐
Street 22–24usual 12.3 · max 10416○
Street 31–33usual 12.3 · max 5911○
Street 16–18usual 12.3 · max 6410○
Street 13–15usual 12.3 · max 929○
Street 7–9usual 12.3 · max 577○

Corners top 6 of 22

Corner 29/30/32/33usual 9.3 · max 4637●
Corner 7/8/10/11usual 9.3 · max 5524◐
Corner 19/20/22/23usual 9.3 · max 4814◐
Corner 16/17/19/20usual 9.3 · max 5510○
Corner 10/11/13/14usual 9.3 · max 719○
Corner 11/12/14/15usual 9.3 · max 579○

Splits top 6 of 60

Split 7/8usual 18.5 · max 102102●
Split 32/33usual 18.5 · max 10187●
Split 29/32usual 18.5 · max 11871●
Split 22/25usual 18.5 · max 7965●
Split 27/30usual 18.5 · max 11237◐
Split 29/30usual 18.5 · max 12237◐

Neighbours ±1 on the wheel top 6 of 37

18 ±1 neighboursusual 12.3 · max 10547●
29 ±1 neighboursusual 12.3 · max 6647●
30 ±1 neighboursusual 12.3 · max 4835◐
11 ±1 neighboursusual 12.3 · max 6232◐
6 ±1 neighboursusual 12.3 · max 6028◐
8 ±1 neighboursusual 12.3 · max 7625◐

Neighbours ±2 on the wheel top 6 of 37

30 ±2 neighboursusual 7.4 · max 4525●
8 ±2 neighboursusual 7.4 · max 4424●
23 ±2 neighboursusual 7.4 · max 5424●
10 ±2 neighboursusual 7.4 · max 4216◐
5 ±2 neighboursusual 7.4 · max 4216◐
24 ±2 neighboursusual 7.4 · max 4616◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 139,419 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
16 — 293
19 — 345
4 — 308
26 — 335
0 — 316
29 — 301
15 — 287
20 — 330
3 — 344
23 — 316
29 — 310
17 — 301
29 — 331
14 — 325
1 — 276
17 — 284
23 — 308
35 — 308
3 — 282
14 — 294
6 — 299
31 — 264
26 — 353
21 — 300
23 — 297
8 — 293
17 — 298
34 — 218
0 — 308
19 — 284
14 — 307
33 — 316
19 — 344
21 — 326
23 — 328
18 — 340
17 — 290
4 — 265
0 — 268
11 — 327
22 — 339
2 — 259
32 — 311
11 — 297
5 — 335
10 — 308
10 — 286
27 — 311
23 — 299
35 — 313

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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