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Immersive Roulette live results

Evolution · live roulette · European wheel, every spin tracked live

Live · last spin 1 min ago · 915 playing

23
Last spin · 1 min ago23 red372 winners
Coldest number
13
139spins without 13

Usually every 37 · longer than 97% of droughts

Alert me when any number goes 200 spins without landingA number usually lands every 37 spins · free · about 7 a daySet up
Also cold
15113○9107○24102○34101○2982○1174○1865○

Missing for a while

Bets that have not won for at least 1.5× their usual gap. The next spin has the same odds as always.

Zerousually every 37 spins
16now
Previous gaps, newest first16461231022617123131922355046781335833239205632957476
Redusually every 2.1 spins
0now
Previous gaps, newest first000510101000011010044104013100
Blackusually every 2.1 spins
4now
Previous gaps, newest first000012812301101120002100133304
Oddusually every 2.1 spins
0now
Previous gaps, newest first102200000025512301021610001050
Evenusually every 2.1 spins
1now
Previous gaps, newest first201081000010000121032011000001
Low 1–18usually every 2.1 spins
1now
Previous gaps, newest first016220001101001200011210102101
High 19–36usually every 2.1 spins
0now
Previous gaps, newest first210000010151231710122012200111
1st dozen (1–12)usually every 3.1 spins
2now
Previous gaps, newest first1623024112000322221010310100170
2nd dozen (13–24)usually every 3.1 spins
0now
Previous gaps, newest first01312212302102327410120110005002
3rd dozen (25–36)usually every 3.1 spins
5now
Previous gaps, newest first011271231721220150410223100333
1st columnusually every 3.1 spins
1now
Previous gaps, newest first1110132014490500400102403451421
2nd columnusually every 3.1 spins
0now
Previous gaps, newest first312109120220112100404004301242
3rd columnusually every 3.1 spins
2now
Previous gaps, newest first1013112223662600010503021030562
Voisins du zérousually every 2.2 spins
2now
Previous gaps, newest first000000601071001031410201701200
Tiers du cylindreusually every 3.1 spins
0now
Previous gaps, newest first071003200010521300046000004041
Orphelinsusually every 4.6 spins
10now
Previous gaps, newest first39372632186674012340314011935312
Jeu zérousually every 5.3 spins
2now
Previous gaps, newest first392934650104071806201235071011904
Same number twice in a rowusually every 37 spins
58now
Previous gaps, newest first2984794410671174813126526150509737494661123912645381

Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.

Number frequency

64spins (last 1 hour)
1.7expected hits per number
23,259total winners
0123456789101112131415161718192021222324252627282930313233343536

Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.

Most frequent last 1 hour

165 hits7.81%+5.11%
235 hits7.81%+5.11%
24 hits6.25%+3.55%
54 hits6.25%+3.55%
03 hits4.69%+1.98%

Least frequent last 1 hour

180 hits0.00%-2.70%
200 hits0.00%-2.70%
240 hits0.00%-2.70%
290 hits0.00%-2.70%
340 hits0.00%-2.70%

Even chances and dozens vs theory last 1 hour · 64 spins

Red53.13%+4.48%
Black42.19%-6.46%
Zero4.69%+1.98%
Even50.00%+1.35%
Odd45.31%-3.34%
Low 1–1851.56%+2.91%
High 19–3643.75%-4.90%
1st dozen37.50%+5.07%
2nd dozen28.13%-4.31%
3rd dozen29.69%-2.74%

Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.

Bet droughts last 3,000 spins

Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.

Even chances

Blackusual 2.1 · max 94◐
Evenusual 2.1 · max 111○
Low 1–18usual 2.1 · max 111○
Redusual 2.1 · max 120○
Oddusual 2.1 · max 120○
High 19–36usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 76×58◐

Dozens

3rd dozen (25–36)usual 3.1 · max 185◐
1st dozen (1–12)usual 3.1 · max 172○
2nd dozen (13–24)usual 3.1 · max 140○

Columns

3rd columnusual 3.1 · max 162○
1st columnusual 3.1 · max 181○
2nd columnusual 3.1 · max 230○

Wheel sectors

Orphelinsusual 4.6 · max 3210◐
Voisins du zérousual 2.2 · max 132○
Jeu zérousual 5.3 · max 352○
Tiers du cylindreusual 3.1 · max 210○

Six lines top 6 of 11

Six line 10–15usual 6.2 · max 4819●
Six line 7–12usual 6.2 · max 4218◐
Six line 4–9usual 6.2 · max 3211◐
Six line 31–36usual 6.2 · max 526○
Six line 25–30usual 6.2 · max 295○
Six line 28–33usual 6.2 · max 395○

Streets top 6 of 12

Street 25–27usual 12.3 · max 8530◐
Street 13–15usual 12.3 · max 7928◐
Street 10–12usual 12.3 · max 7619◐
Street 7–9usual 12.3 · max 5718○
Street 4–6usual 12.3 · max 8111○
Street 31–33usual 12.3 · max 5810○

Corners top 6 of 22

Corner 10/11/13/14usual 9.3 · max 7128●
Corner 14/15/17/18usual 9.3 · max 5024◐
Corner 26/27/29/30usual 9.3 · max 3721◐
Corner 8/9/11/12usual 9.3 · max 4919◐
Corner 11/12/14/15usual 9.3 · max 5719◐
Corner 7/8/10/11usual 9.3 · max 5518◐

Splits top 6 of 60

Split 15/18usual 18.5 · max 12565●
Split 29/32usual 18.5 · max 11851◐
Split 26/29usual 18.5 · max 6945◐
Split 24/27usual 18.5 · max 12643◐
Split 26/27usual 18.5 · max 14443◐
Split 10/11usual 18.5 · max 11741◐

Neighbours ±1 on the wheel top 6 of 37

6 ±1 neighboursusual 12.3 · max 6736◐
27 ±1 neighboursusual 12.3 · max 8736◐
17 ±1 neighboursusual 12.3 · max 5624◐
34 ±1 neighboursusual 12.3 · max 9524◐
13 ±1 neighboursusual 12.3 · max 9423◐
36 ±1 neighboursusual 12.3 · max 8423◐

Neighbours ±2 on the wheel top 6 of 37

34 ±2 neighboursusual 7.4 · max 3624●
6 ±2 neighboursusual 7.4 · max 5724●
27 ±2 neighboursusual 7.4 · max 3823●
13 ±2 neighboursusual 7.4 · max 3823●
36 ±2 neighboursusual 7.4 · max 4921◐
11 ±2 neighboursusual 7.4 · max 4521◐

○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.

Immersive Roulette round history

Every round we have recorded, newest first: 138,763 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.

Time (UTC)NumberMultiplierWinners
15 — 365
27 — 309
2 — 330
13 — 369
15 — 353
27 — 354
11 — 342
34 — 343
33 — 356
5 — 346
29 — 427
9 — 378
7 — 433
28 — 386
20 — 382
26 — 415
16 — 348
17 — 410
25 — 376
10 — 322
7 — 358
26 — 434
3 — 349
18 — 354
3 — 336
11 — 355
1 — 328
24 — 403
15 — 410
17 — 345
23 — 383
1 — 258
16 — 354
16 — 340
33 — 360
15 — 282
36 — 326
23 — 335
4 — 315
1 — 295
0 — 305
3 — 340
16 — 329
28 — 382
33 — 316
15 — 379
4 — 309
11 — 339
27 — 293
36 — 310

How Immersive Roulette works

A live dealer releases the ball and spins the wheel, with the stream cutting between close-ups of the ball, the wheel and the table until it settles. The result is then replayed in slow motion from footage shot at 200 frames per second. The pace stays unhurried: the table produces roughly 65 to 70 spins an hour, which works out at about one result every 55 seconds.

What the camera does not change

Those extra angles serve purely as presentation. No multipliers, lucky numbers or side features exist: the wheel holds 37 pockets, 1 through 36 plus one zero, and each bet pays exactly as in classic European roulette, from 35:1 for a single number down to 1:1 on red, black, odd, even, low or high. Theoretical return stands at 97.30% across every bet.

Streaks on the even chances

Red or black each wins 18 of 37 spins (48.65%), so either colour loses 51.35% of the time, zero included. Eight losses in a row happen about once in 207 tries, ten in a row about once in 784. Over a window of 3,000 spins the longest run without a given even chance is typically around 11 spins, which is why the "max" values in the drought list rarely look calm. A dozen or column wins 32.43% and can easily miss 15 or more spins in that window.

How to read this page

Beside the newest spins, the page shows the coldest number by name and ranks the rest that trail furthest. "Missing for a while" keeps only bets that went past 1.5 times their usual gap, whereas "Bet droughts" lists everything across the last 3,000 spins, from even chances down to splits and wheel neighbours, with ○, ◐ and ● showing how far past normal each one sits. "Most frequent" and "Least frequent" span the last 24 hours. Every result we have recorded sits in the round history, well past the single day the game feed retains.

Frequently asked questions

What makes Immersive Roulette different from normal live roulette?

It is just the presentation. Several cameras track the ball, and the winning pocket gets a slow motion replay. The wheel, the bets, the payouts and the 97.30% return are the same as in standard European roulette.

Does Immersive Roulette have multipliers?

No. It has no struck numbers or bonus payouts, which sets it apart from Lightning-style tables. A straight-up number pays 35:1, a dozen or column pays 2:1, and the even chances pay 1:1.

How many rounds does Immersive Roulette play per day?

It's normally about 1,600 per day, roughly 65 to 70 spins an hour. The automated Auto Roulette wheel is quicker, running at around 80 spins an hour on our feed.

How long can red go without landing?

A run of ten red misses happens roughly once in 784 attempts, and across 3,000 spins a streak of about 11 is typical. Streaks like that are normal on a wheel where zero and black combined win 51.35% of spins.

Do cold numbers in Immersive Roulette become more likely?

No. Every spin stands alone. A number absent for 140 spins still has the same 1-in-37 chance on the next spin.

Data: every spin recorded since Jul 29, 2026 (with gaps: 7 Sep–15 Sep ) · how we collect and calculate the data.

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