Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.
Today and yesterday
Today
Yesterday
Days run from midnight to midnight in your time zone.
Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.
Most frequent last 30 days
23944 hits2.83%+0.12%
16942 hits2.82%+0.12%
32942 hits2.82%+0.12%
10941 hits2.82%+0.12%
24941 hits2.82%+0.12%
Least frequent last 30 days
15839 hits2.51%-0.19%
3871 hits2.61%-0.09%
21871 hits2.61%-0.09%
6876 hits2.62%-0.08%
27876 hits2.62%-0.08%
Even chances and dozens vs theory last 30 days · 33,387 spins
Red48.58%-0.06%
Black48.74%+0.09%
Zero2.67%-0.03%
Even49.02%+0.37%
Odd48.30%-0.35%
Low 1–1848.51%-0.14%
High 19–3648.81%+0.16%
1st dozen32.27%-0.17%
2nd dozen32.60%+0.16%
3rd dozen32.46%+0.03%
Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.
Biggest multipliers last 30 days
3622 Oct, 05:08 UTC · 265 winners×4,000
720 Oct, 16:27 UTC×4,000
2928 Oct, 19:56 UTC · 420 winners×3,200
1930 Oct, 04:57 UTC · 302 winners×3,000
1315 Oct, 00:13 UTC · 192 winners×3,000
284 Nov, 05:38 UTC · 486 winners×2,800
79 Oct, 22:25 UTC · 264 winners×2,800
2411 Oct, 00:40 UTC · 282 winners×2,560
2530 Oct, 15:42 UTC×2,400
263 Nov, 03:50 UTC · 277 winners×2,000
Only multipliers the winning number actually paid are listed: a boosted number that the ball did not land on pays nothing extra. Straight-up bets on that number receive the multiplier.
Bet droughts last 3,000 spins
Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.
Even chances
Redusual 2.1 · max 101○
Evenusual 2.1 · max 91○
High 19–36usual 2.1 · max 121○
Blackusual 2.1 · max 80○
Oddusual 2.1 · max 150○
Low 1–18usual 2.1 · max 130○
Same number twice in a rowusual 37.0 · 95×7○
Dozens
1st dozen (1–12)usual 3.1 · max 173○
3rd dozen (25–36)usual 3.1 · max 171○
2nd dozen (13–24)usual 3.1 · max 160○
Columns
2nd columnusual 3.1 · max 264○
1st columnusual 3.1 · max 152○
3rd columnusual 3.1 · max 190○
Wheel sectors
Orphelinsusual 4.6 · max 294○
Tiers du cylindreusual 3.1 · max 231○
Voisins du zérousual 2.2 · max 130○
Jeu zérousual 5.3 · max 330○
Six lines top 6 of 11
Six line 19–24usual 6.2 · max 3613◐
Six line 7–12usual 6.2 · max 3311◐
Six line 28–33usual 6.2 · max 326○
Six line 16–21usual 6.2 · max 454○
Six line 1–6usual 6.2 · max 363○
Six line 4–9usual 6.2 · max 423○
Streets top 6 of 12
Street 28–30usual 12.3 · max 6426◐
Street 10–12usual 12.3 · max 7724◐
Street 22–24usual 12.3 · max 7720◐
Street 19–21usual 12.3 · max 7813○
Street 7–9usual 12.3 · max 5811○
Street 31–33usual 12.3 · max 666○
Corners top 6 of 22
Corner 26/27/29/30usual 9.3 · max 5226◐
Corner 23/24/26/27usual 9.3 · max 5323◐
Corner 19/20/22/23usual 9.3 · max 4519◐
Corner 2/3/5/6usual 9.3 · max 7417◐
Corner 10/11/13/14usual 9.3 · max 4916◐
Corner 20/21/23/24usual 9.3 · max 6613○
Splits top 6 of 60
Split 10/11usual 18.5 · max 120120●
Split 11/14usual 18.5 · max 120120●
Split 34/35usual 18.5 · max 11452◐
Split 28/29usual 18.5 · max 9551◐
Split 28/31usual 18.5 · max 7544◐
Split 31/34usual 18.5 · max 9544◐
Neighbours ±1 on the wheel top 6 of 37
6 ±1 neighboursusual 12.3 · max 6152●
29 ±1 neighboursusual 12.3 · max 10441●
7 ±1 neighboursusual 12.3 · max 6541●
3 ±1 neighboursusual 12.3 · max 7431◐
28 ±1 neighboursusual 12.3 · max 6024◐
12 ±1 neighboursusual 12.3 · max 8124◐
Neighbours ±2 on the wheel top 6 of 37
7 ±2 neighboursusual 7.4 · max 4724●
28 ±2 neighboursusual 7.4 · max 4324●
12 ±2 neighboursusual 7.4 · max 3424●
35 ±2 neighboursusual 7.4 · max 5024●
3 ±2 neighboursusual 7.4 · max 4822◐
29 ±2 neighboursusual 7.4 · max 4120◐
○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.
Red Door Roulette round history
Every round we have recorded, newest first: 100,840 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.
Time (UTC)
Number
Multiplier
Winners
32
—
296
5
—
251
35
—
231
13
—
220
20
×140
228
19
—
211
15
—
222
12
—
209
26
—
257
13
—
223
34
—
202
2
—
247
22
—
218
8
—
236
13
—
275
21
—
260
24
—
265
5
—
262
17
—
296
2
×160
249
2
—
242
36
—
261
25
—
240
11
—
245
32
×60
265
31
—
219
8
—
200
31
×100
155
13
×80
—
36
—
—
4
×120
198
13
—
180
10
×400
235
25
—
215
4
—
208
25
—
238
23
—
281
3
—
205
24
—
243
28
×100
239
7
—
257
27
—
233
18
—
216
22
—
—
16
—
243
9
—
197
24
—
232
10
—
211
6
—
183
31
—
183
How Red Door Roulette works
You bet on a standard single-zero layout. Every round a slot reel halts on a number between 3 and 15, and that many keys fall onto random numbers, with no more than one key per number. A few keys show an extra multiplier ranging from ×2 to ×20. Then the ball is spun in the normal way. Because bonus rounds come in between, play is slow: the table runs about 1,100 rounds per day, roughly one every 80 seconds.
Behind the Red Door
When the ball stops on a key number, anyone who placed a straight-up bet on it gets into the bonus wheel: 64 segments, each one carrying a multiplier, and one flapper. Before the spin, a key multiplier from ×2 to ×20 is applied to every segment. If it lands on DOUBLE, all values on the wheel are doubled and it spins again, and that can keep repeating until the segments reach ×4,000. The multipliers shown on this page come from these bonus rounds, and the biggest ones run into the thousands.
How often the door opens
With 3 keys on the table, the ball hits a key number 8.11% of the time; with 15 keys, 40.54%. That is a chance for the round as a whole; any single number still lands 1 time in 37.
Payouts and RTP
To cover the cost of the bonus, a straight-up win that doesn't open the door pays 19:1 rather than 35:1. All the rest, from splits to red or black, pay the standard odds. The theoretical return on those bets is 97.30%.
How to read this page
A multiplier was paid when an underlined number appeared in the spin strip. "Biggest multipliers" shows the largest bonus results from the past 24 hours, along with the time and the number of winners. Cold numbers, "Missing for a while", frequency, even chances vs theory and the 3,000-spin droughts all treat the table as a standard 37-pocket wheel. Every round is kept in the history together with its multiplier.
Frequently asked questions
How does the Red Door bonus work?
Every round hands keys to between 3 and 15 numbers. Should the ball settle on one of them and your wager was straight-up on that number, a 64-segment multiplier wheel comes into play; whatever ×2 to ×20 sits on the key applies to each of its segments.
How often does Red Door Roulette trigger the bonus?
The number of keys you have changes it: 8.11% of spins when 3 keys are out, up to 40.54% with 15.
What is the maximum multiplier in Red Door Roulette?
A run of DOUBLE outcomes can push the bonus wheel as far as ×4,000. That wheel is reachable only through a straight-up wager on a key number. You will find bonus results in the thousands in our archive.
What is the RTP of Red Door Roulette?
Every bet apart from straight-up pays the usual European roulette odds and returns 97.30% in theory. A straight-up win that fails to open the door pays 19:1, since part of that payout feeds the bonus wheel.
Can you predict which numbers will get keys?
No. Each round places keys at random, and every spin stands alone. So a number that held a key a moment ago, or one that has not come up for some time, is no more likely to win.