Each card: spins since the bet last won (now), then its previous losing runs, newest first, over the last 3,000 spins. Highlighted runs are at least twice the usual gap. Splits, streets, corners and neighbours are in All bets below.
Today and yesterday
Today
Yesterday
Days run from midnight to midnight in your time zone.
Bars in the number’s colour; the dashed line is theory, 1 in 37 (2.70%). Scroll sideways on small screens.
Most frequent last 30 days
32948 hits2.84%+0.14%
10945 hits2.83%+0.13%
23945 hits2.83%+0.13%
16941 hits2.82%+0.12%
17937 hits2.81%+0.10%
Least frequent last 30 days
15832 hits2.49%-0.21%
21870 hits2.61%-0.10%
27874 hits2.62%-0.09%
6875 hits2.62%-0.08%
25875 hits2.62%-0.08%
Even chances and dozens vs theory last 30 days · 33,396 spins
Red48.58%-0.07%
Black48.74%+0.09%
Zero2.68%-0.02%
Even49.01%+0.36%
Odd48.31%-0.34%
Low 1–1848.52%-0.13%
High 19–3648.80%+0.15%
1st dozen32.32%-0.11%
2nd dozen32.50%+0.07%
3rd dozen32.49%+0.06%
Bar: observed share. Red tick: theory on a European wheel (48.65% for an even chance, 32.43% for a dozen, 2.70% for zero; zero loses the even chances and dozens). Deviations on a few hundred spins are normal.
Biggest multipliers last 30 days
3622 Oct, 05:08 UTC · 265 winners×4,000
720 Oct, 16:27 UTC×4,000
2928 Oct, 19:56 UTC · 420 winners×3,200
1930 Oct, 04:57 UTC · 302 winners×3,000
1315 Oct, 00:13 UTC · 192 winners×3,000
284 Nov, 05:38 UTC · 486 winners×2,800
79 Oct, 22:25 UTC · 264 winners×2,800
2411 Oct, 00:40 UTC · 282 winners×2,560
2530 Oct, 15:42 UTC×2,400
263 Nov, 03:50 UTC · 277 winners×2,000
Only multipliers the winning number actually paid are listed: a boosted number that the ball did not land on pays nothing extra. Straight-up bets on that number receive the multiplier.
Bet droughts last 3,000 spins
Spins since each bet last won, against its usual gap on a European wheel (37 ÷ numbers covered), and the longest losing run in that window. For the big families only the most overdue bets are listed. Overdue does not mean due: the next spin is independent.
Even chances
Redusual 2.1 · max 101○
Oddusual 2.1 · max 151○
Low 1–18usual 2.1 · max 131○
Blackusual 2.1 · max 80○
Evenusual 2.1 · max 90○
High 19–36usual 2.1 · max 120○
Same number twice in a rowusual 37.0 · 98×20○
Dozens
2nd dozen (13–24)usual 3.1 · max 162○
1st dozen (1–12)usual 3.1 · max 171○
3rd dozen (25–36)usual 3.1 · max 170○
Columns
1st columnusual 3.1 · max 153○
3rd columnusual 3.1 · max 192○
2nd columnusual 3.1 · max 170○
Wheel sectors
Orphelinsusual 4.6 · max 294○
Tiers du cylindreusual 3.1 · max 231○
Voisins du zérousual 2.2 · max 130○
Jeu zérousual 5.3 · max 330○
Six lines top 6 of 11
Six line 16–21usual 6.2 · max 4519●
Six line 19–24usual 6.2 · max 3610◐
Six line 31–36usual 6.2 · max 456○
Six line 7–12usual 6.2 · max 335○
Six line 28–33usual 6.2 · max 323○
Six line 10–15usual 6.2 · max 432○
Streets top 6 of 12
Street 19–21usual 12.3 · max 7845●
Street 1–3usual 12.3 · max 5024◐
Street 16–18usual 12.3 · max 7919◐
Street 7–9usual 12.3 · max 5812○
Street 22–24usual 12.3 · max 7710○
Street 31–33usual 12.3 · max 669○
Corners top 6 of 22
Corner 16/17/19/20usual 9.3 · max 4536●
Corner 17/18/20/21usual 9.3 · max 5219◐
Corner 7/8/10/11usual 9.3 · max 5216◐
Corner 19/20/22/23usual 9.3 · max 4510○
Corner 20/21/23/24usual 9.3 · max 6610○
Corner 29/30/32/33usual 9.3 · max 458○
Splits top 6 of 60
Split 24/27usual 18.5 · max 102102●
Split 19/22usual 18.5 · max 7575●
Split 19/20usual 18.5 · max 9574●
Split 17/20usual 18.5 · max 12852◐
Split 20/21usual 18.5 · max 18945◐
Split 21/24usual 18.5 · max 14645◐
Neighbours ±1 on the wheel top 6 of 37
4 ±1 neighboursusual 12.3 · max 7837●
21 ±1 neighboursusual 12.3 · max 6237●
18 ±1 neighboursusual 12.3 · max 8217○
29 ±1 neighboursusual 12.3 · max 8217○
2 ±1 neighboursusual 12.3 · max 5715○
25 ±1 neighboursusual 12.3 · max 5315○
Neighbours ±2 on the wheel top 6 of 37
21 ±2 neighboursusual 7.4 · max 4015◐
2 ±2 neighboursusual 7.4 · max 4015◐
25 ±2 neighboursusual 7.4 · max 4015◐
22 ±2 neighboursusual 7.4 · max 4212◐
18 ±2 neighboursusual 7.4 · max 4412◐
17 ±2 neighboursusual 7.4 · max 5211○
○ within the usual range · ◐ 1.5× the usual gap or longer · ● 3× or longer. “max” is the longest losing run in the window; for “Same number twice” it is the number of repeats instead.
Red Door Roulette round history
Every round we have recorded, newest first: 100,644 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.
Time (UTC)
Number
Multiplier
Winners
26
—
309
7
×80
282
3
—
302
2
—
314
12
—
388
21
—
383
2
—
328
31
—
339
35
—
389
17
—
434
7
—
349
2
—
353
21
—
399
36
—
440
0
×320
355
26
—
376
29
—
347
11
—
318
28
×100
294
8
×50
265
33
—
279
18
—
299
35
—
276
9
—
263
11
—
271
15
—
295
17
—
321
7
—
291
32
—
294
24
—
296
27
—
293
14
—
294
15
—
261
4
—
221
30
—
293
12
—
298
20
—
320
18
—
328
29
—
323
12
—
303
26
—
339
3
×50
318
35
—
344
12
—
353
12
—
372
15
—
349
27
—
348
20
—
413
19
—
384
19
—
355
How Red Door Roulette works
You bet on a standard single-zero layout. Every round a slot reel halts on a number between 3 and 15, and that many keys fall onto random numbers, with no more than one key per number. A few keys show an extra multiplier ranging from ×2 to ×20. Then the ball is spun in the normal way. Because bonus rounds come in between, play is slow: the table runs about 1,100 rounds per day, roughly one every 80 seconds.
Behind the Red Door
When the ball stops on a key number, anyone who placed a straight-up bet on it gets into the bonus wheel: 64 segments, each one carrying a multiplier, and one flapper. Before the spin, a key multiplier from ×2 to ×20 is applied to every segment. If it lands on DOUBLE, all values on the wheel are doubled and it spins again, and that can keep repeating until the segments reach ×4,000. The multipliers shown on this page come from these bonus rounds, and the biggest ones run into the thousands.
How often the door opens
With 3 keys on the table, the ball hits a key number 8.11% of the time; with 15 keys, 40.54%. That is a chance for the round as a whole; any single number still lands 1 time in 37.
Payouts and RTP
To cover the cost of the bonus, a straight-up win that doesn't open the door pays 19:1 rather than 35:1. All the rest, from splits to red or black, pay the standard odds. The theoretical return on those bets is 97.30%.
How to read this page
A multiplier was paid when an underlined number appeared in the spin strip. "Biggest multipliers" shows the largest bonus results from the past 24 hours, along with the time and the number of winners. Cold numbers, "Missing for a while", frequency, even chances vs theory and the 3,000-spin droughts all treat the table as a standard 37-pocket wheel. Every round is kept in the history together with its multiplier.
Frequently asked questions
How does the Red Door bonus work?
Every round hands keys to between 3 and 15 numbers. Should the ball settle on one of them and your wager was straight-up on that number, a 64-segment multiplier wheel comes into play; whatever ×2 to ×20 sits on the key applies to each of its segments.
How often does Red Door Roulette trigger the bonus?
The number of keys you have changes it: 8.11% of spins when 3 keys are out, up to 40.54% with 15.
What is the maximum multiplier in Red Door Roulette?
A run of DOUBLE outcomes can push the bonus wheel as far as ×4,000. That wheel is reachable only through a straight-up wager on a key number. You will find bonus results in the thousands in our archive.
What is the RTP of Red Door Roulette?
Every bet apart from straight-up pays the usual European roulette odds and returns 97.30% in theory. A straight-up win that fails to open the door pays 19:1, since part of that payout feeds the bonus wheel.
Can you predict which numbers will get keys?
No. Each round places keys at random, and every spin stands alone. So a number that held a key a moment ago, or one that has not come up for some time, is no more likely to win.