For Storm Bonus, Fireball, Hot Spot, Monster Mash and Battery Charger we count the spins since each last landed and compare that with how often it lands on average (Storm Bonus about once every 37 spins, Fireball about once every 10 spins, Hot Spot about once every 9 spins, Monster Mash about once every 8 spins, Battery Charger about once every 6 spins, over the last 30 days). The one whose wait is the most times longer than its average is shown here. Every spin is independent: a long wait does not make it more likely on the next spin.
For each bonus: how many spins since it last landed, the previous gaps between hits (newest first, long ones highlighted) and its latest results. Hover or tap a result for details.
Storm Bonus
lands about every 37 spins · last 26 min ago
19spins since
Previous gaps
1758308102232981361988023781855210191
Latest results
×100
×80
×50
×150
×150
×400
×350
×90
×50
×160
×100
×50
×50
×80
×70
×90
×45
×625
×45
×50
Last 30 days: typical ×90 · ×100 or more in 49.2% · best ×3,000 (825 spins)
Fireball
lands about every 10 spins · last 24 min ago
18spins since
Previous gaps
28361342180312519262233382916
Latest results
×5
×50
×50
×50
×50
×20
×50
×75
×75
×15
×50
×100
×20
×30
×60
×40
×20
×5
×30
×20
Last 30 days: typical ×30 · ×100 or more in 13.2% · best ×5,000 (3,164 spins)
Hot Spot
lands about every 9 spins · last 5 min ago
3spins since
Previous gaps
23133312020471025114401482110
Latest results
×100
×100
×100
×100
×2,000
×100
×100
×400
×200
×100
×200
×100
×100
×100
×200
×100
×100
×200
×200
×100
Last 30 days: typical ×100 · ×100 or more in 100.0% · best ×5,000 (3,250 spins)
Monster Mash
lands about every 8 spins · last 3 min ago
2spins since
Previous gaps
402129113323631151628190
Latest results
×39
×12
×12
×18
×36
×100
×17
×27
×5
×45
×125
×8
×20
×108
×18
×6
×8
×6
×20
×6
Last 30 days: typical ×13 · ×100 or more in 4.1% · best ×10,000 (3,954 spins)
Battery Charger
lands about every 6 spins · last 9 min ago
6spins since
Previous gaps
72372200441020111680172
Latest results
×20
×6
×150
×15
×50
×3
×7
×30
×15
×5
×10
×2
×40
×2
×50
×200
×7
×20
×7
×15
Last 30 days: typical ×15 · ×100 or more in 8.1% · best ×2,500 (4,778 spins)
Leaf segment
lands about every 2 spins · last 1 min ago
0spins since
Previous gaps
02030101031010110113
Lightning Storm results today and yesterday
Today so far: 857 spins, 135 × Battery Charger, 111 × Monster Mash, 81 × Hot Spot, 83 × Fireball and 21 × Storm Bonus; best result ×2,500 at .
Today
Yesterday
Spins
857
1,009
Battery Charger
135 / 133
178 / 157
Monster Mash
111 / 110
140 / 130
Hot Spot
81 / 91
99 / 107
Fireball
83 / 88
102 / 104
Storm Bonus
21 / 23
21 / 27
Best multiplier
×2,500
×800
Biggest spin payout
€700K
€337K
Days run 00:00–24:00 UTC. For bonuses: landed / expected from the last 30 days.
Last 7 days
Day
Spins
Battery Charger
Monster Mash
Hot Spot
Fireball
Storm Bonus
Best
Fri 6 Nov
857
135
111
81
83
21
×2,500
Thu 5 Nov
1,009
178
140
99
102
21
×800
Wed 4 Nov
1,012
149
131
104
98
20
×1,500
Tue 3 Nov
993
150
116
98
120
22
×3,000
Mon 2 Nov
998
141
136
96
109
27
×1,200
Sun 1 Nov
1,017
162
121
111
107
28
×1,000
Sat 31 Oct
1,017
173
133
107
114
27
×2,000
Biggest wins
Spins that paid players the most in total.
Fireball€700K×2,500 · 1,020 winners ·
Battery Charger€210K×400 · 1,899 winners ·
Hot Spot€162K×2,000 · 1,937 winners ·
Storm Bonus€156K×350 · 1,417 winners ·
Fireball€106K×200 · 1,398 winners ·
Monster Mash€2.32M×10,000 · 688 winners ·
Fireball€2.13M×5,000 · 1,390 winners ·
Battery Charger€1.13M×2,500 · 990 winners ·
Fireball€1.11M×4,000 · 920 winners ·
Fireball€1.09M×2,500 · 1,002 winners ·
Monster Mash€2.32M×10,000 · 688 winners ·
Fireball€2.13M×5,000 · 1,390 winners ·
Battery Charger€1.13M×2,500 · 990 winners ·
Fireball€1.11M×4,000 · 920 winners ·
Fireball€1.09M×2,500 · 1,002 winners ·
Lightning Storm round history
Every round we have recorded, newest first: 53,648 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.
Time (UTC)
Result
Multiplier
Winners
Leaf segment
×1
400
Monster Mash
×560
1,826
Leaf segment
×1
—
Hot Spot
×200
—
Leaf segment
×1
422
Hot Spot
×100
1,851
Battery Charger
×100
1,684
Battery Charger
×100
1,566
Hot Spot
×100
1,415
Fireball
×100
1,531
Battery Charger
×7
1,449
Monster Mash
×7
1,420
Leaf segment
×1
407
Fireball
×30
1,521
Hot Spot
×100
1,365
Battery Charger
×30
1,311
Leaf segment
×1
474
Storm Bonus
×120
1,343
Leaf segment
×1
491
Leaf segment
×1
—
Fireball
×20
1,430
Leaf segment
×1
472
Leaf segment
×1
—
Monster Mash
×8
—
Leaf segment
×1
489
Leaf segment
×1
426
Battery Charger
×40
1,643
Leaf segment
×1
501
Leaf segment
×1
475
Fireball
×50
1,459
Hot Spot
×100
1,554
Leaf segment
×1
423
Battery Charger
×40
1,417
Leaf segment
×1
594
Leaf segment
×1
582
Leaf segment
×1
578
Leaf segment
×1
586
Leaf segment
×1
607
Leaf segment
×1
597
Leaf segment
×1
473
Hot Spot
×100
2,051
Hot Spot
×100
2,041
Monster Mash
×20
1,800
Monster Mash
×56
1,887
Battery Charger
×300
1,680
Hot Spot
×700
1,641
Hot Spot
×100
1,468
Hot Spot
×100
1,357
Hot Spot
×100
1,432
Leaf segment
×1
433
How Lightning Storm works
The DigiWheel has 39 segments, mixing numbered ones with leaf segments that pay instantly. You can bet on the leaf or on any of the five bonuses. Before the wheel spins, 20 bonus symbols land on random numbered segments, and some of those symbols also carry a multiplier from ×2 to ×50 into that bonus. If the wheel stops on a segment holding a bonus you backed, that bonus is the one you play. Two extra bets, Storm Chaser and X Chaser, widen your coverage of the Storm Bonus and of segments that got a multiplier. The table runs at roughly 1,000 spins a day.
How often each bonus lands
Because the symbols move position each round, no fixed layout exists to count from, so this page relies on observed frequencies. Roughly one in two spins lands on a leaf segment. Across the last 30 days Battery Charger appeared about once per 7 spins, Monster Mash once per 8, Hot Spot once per 9, Fireball once per 10 and the Storm Bonus once per 37. Waiting 100 spins for a Storm Bonus is unusual yet still well within normal variation, and each spin is independent of the one before it.
The five bonus games
Battery Charger releases ten batteries and a mini wheel sets them off. It pays one or doubles the remainder. Monster Mash turns three reels for head, torso and legs. Regular multipliers add up, then global ones multiply the total. Hot Spot keeps multipliers hidden on a 9×12 wall. A moving 3×3 zone doubles whatever it covers. Fireball sends a ball into 149 pockets. Double pockets double the regular ones and send the ball off again. All four reach up to ×10,000. The Storm Bonus runs on a billboard holding 8 regular and 3 global multipliers, reaching up to ×20,000.
How to read this page
"Longest drought" displays the bonus whose present wait exceeds its average by the largest multiple. For every bonus, the bonus tracker lists the spins since it last landed, earlier gaps, recent results, and the 30-day typical and best result. "Biggest wins" ranks spins by the total paid out to players.
Frequently asked questions
How often does the Storm Bonus land in Lightning Storm?
Across the last 30 days of our archive, the Storm Bonus appeared about once in every 37 spins, which works out at roughly 26 times a day. Waits longer than 100 spins do occur, and they do not make it due.
What is the maximum win in Lightning Storm?
Evolution limits Battery Charger, Monster Mash, Hot Spot and Fireball to ×10,000, and the Storm Bonus to ×20,000. Outcomes at the ×10,000 top have been logged.
Why do bonus positions change every spin?
Ahead of every spin, the game puts 20 bonus symbols on numbered segments chosen at random, so no bonus keeps a fixed number of segments. That is the reason this page displays observed frequencies rather than a theoretical layout.
What are segment multipliers?
Certain segments that land a bonus symbol also carry a multiplier ranging from ×2 to ×50. Should the wheel stop on one of those, the multiplier is applied within the bonus game before play begins.
Can Lightning Storm results be predicted?
No. Every spin stands alone, and the bonus symbols land randomly each round. Earlier gaps and results show what happened, not what will follow.