For Storm Bonus, Fireball, Hot Spot, Monster Mash and Battery Charger we count the spins since each last landed and compare that with how often it lands on average (Storm Bonus about once every 37 spins, Fireball about once every 10 spins, Hot Spot about once every 9 spins, Monster Mash about once every 8 spins, Battery Charger about once every 6 spins, over the last 30 days). The one whose wait is the most times longer than its average is shown here. Every spin is independent: a long wait does not make it more likely on the next spin.
For each bonus: how many spins since it last landed, the previous gaps between hits (newest first, long ones highlighted) and its latest results. Hover or tap a result for details.
Storm Bonus
lands about every 37 spins · last 2 h ago
115spins since
Previous gaps
699941284923421710328471964646370458139
Latest results
×100
×240
×50
×120
×50
×150
×45
×360
×70
×50
×50
×50
×100
×50
×150
×90
×80
×120
×70
×100
Last 30 days: typical ×90 · ×100 or more in 49.5% · best ×3,000 (832 spins)
Fireball
lands about every 10 spins · last 20 min ago
15spins since
Previous gaps
0311223126403371133536131
Latest results
×30
×30
×10
×50
×15
×50
×20
×60
×15
×30
×50
×50
×30
×50
×50
×20
×10
×20
×30
×15
Last 30 days: typical ×30 · ×100 or more in 13.3% · best ×5,000 (3,146 spins)
Hot Spot
lands about every 9 spins · last 16 min ago
12spins since
Previous gaps
438528310233119121533192411
Latest results
×100
×100
×100
×100
×100
×200
×100
×100
×100
×100
×100
×500
×100
×400
×200
×100
×100
×200
×100
×100
Last 30 days: typical ×100 · ×100 or more in 100.0% · best ×5,000 (3,243 spins)
Monster Mash
lands about every 8 spins · last 6 min ago
4spins since
Previous gaps
826591177093552191540
Latest results
×7
×36
×6
×10
×48
×8
×16
×7
×40
×240
×28
×8
×250
×32
×7
×7
×21
×39
×12
×30
Last 30 days: typical ×13 · ×100 or more in 4.0% · best ×10,000 (3,955 spins)
Battery Charger
lands about every 6 spins · last 1 min ago
0spins since
Previous gaps
52125621469184556601156
Latest results
×14
×15
×20
×3
×3
×10
×50
×5
×30
×3
×6
×5
×15
×5
×10
×30
×4
×30
×100
×4
Last 30 days: typical ×15 · ×100 or more in 8.1% · best ×2,500 (4,774 spins)
Leaf segment
lands about every 2 spins · last 3 min ago
1spins since
Previous gaps
00110133020000000110
Lightning Storm results today and yesterday
Today so far: 802 spins, 148 × Battery Charger, 116 × Monster Mash, 76 × Hot Spot, 78 × Fireball and 14 × Storm Bonus; best result ×800 at .
Today
Yesterday
Spins
802
1,012
Battery Charger
148 / 125
149 / 157
Monster Mash
116 / 103
131 / 130
Hot Spot
76 / 85
104 / 107
Fireball
78 / 82
98 / 104
Storm Bonus
14 / 22
20 / 27
Best multiplier
×800
×1,500
Biggest spin payout
€337K
€743K
Days run 00:00–24:00 UTC. For bonuses: landed / expected from the last 30 days.
Last 7 days
Day
Spins
Battery Charger
Monster Mash
Hot Spot
Fireball
Storm Bonus
Best
Thu 5 Nov
802
148
116
76
78
14
×800
Wed 4 Nov
1,012
149
131
104
98
20
×1,500
Tue 3 Nov
993
150
116
98
120
22
×3,000
Mon 2 Nov
998
141
136
96
109
27
×1,200
Sun 1 Nov
1,017
162
121
111
107
28
×1,000
Sat 31 Oct
1,017
173
133
107
114
27
×2,000
Fri 30 Oct
1,043
135
137
117
116
26
×2,000
Biggest wins
Spins that paid players the most in total.
Monster Mash€337K×800 · 1,409 winners ·
Monster Mash€126K×250 · 1,520 winners ·
Monster Mash€125K×240 · 1,556 winners ·
Storm Bonus€104K×240 · 2,001 winners ·
Storm Bonus€103K×360 · 1,667 winners ·
Monster Mash€2.32M×10,000 · 688 winners ·
Fireball€2.13M×5,000 · 1,390 winners ·
Battery Charger€1.13M×2,500 · 990 winners ·
Fireball€1.11M×4,000 · 920 winners ·
Fireball€1.09M×2,500 · 1,002 winners ·
Monster Mash€2.32M×10,000 · 688 winners ·
Fireball€2.13M×5,000 · 1,390 winners ·
Battery Charger€1.13M×2,500 · 990 winners ·
Fireball€1.11M×4,000 · 920 winners ·
Fireball€1.09M×2,500 · 1,002 winners ·
Lightning Storm round history
Every round we have recorded, newest first: 52,584 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.
Time (UTC)
Result
Multiplier
Winners
Leaf segment
×1
453
Monster Mash
×11
1,607
Fireball
×50
1,659
Hot Spot
×100
1,508
Leaf segment
×1
418
Leaf segment
×1
453
Fireball
×50
1,419
Leaf segment
×1
365
Battery Charger
×50
1,435
Leaf segment
×1
455
Leaf segment
×1
432
Leaf segment
×1
413
Fireball
×20
1,375
Battery Charger
×2
1,295
Battery Charger
×60
1,246
Leaf segment
×1
373
Fireball
×10
1,165
Battery Charger
×2
1,231
Leaf segment
×1
498
Battery Charger
×2
1,474
Leaf segment
×1
499
Leaf segment
×1
432
Leaf segment
×1
486
Fireball
×20
1,969
Leaf segment
×1
451
Fireball
×30
1,783
Leaf segment
×1
459
Monster Mash
×10
2,152
Hot Spot
×100
2,093
Fireball
×15
1,834
Leaf segment
×1
487
Fireball
×50
1,756
Leaf segment
×1
661
Leaf segment
×1
638
Leaf segment
×1
561
Storm Bonus
×240
2,001
Monster Mash
×15
1,573
Monster Mash
×17
1,731
Battery Charger
×10
1,799
Monster Mash
×9
1,661
Hot Spot
×100
1,572
Hot Spot
×100
1,787
Fireball
×10
1,739
Fireball
×20
1,429
Hot Spot
×100
1,499
Battery Charger
×20
1,462
Leaf segment
×1
380
Fireball
×125
1,315
Leaf segment
×1
474
Leaf segment
×1
449
How Lightning Storm works
The DigiWheel has 39 segments, mixing numbered ones with leaf segments that pay instantly. You can bet on the leaf or on any of the five bonuses. Before the wheel spins, 20 bonus symbols land on random numbered segments, and some of those symbols also carry a multiplier from ×2 to ×50 into that bonus. If the wheel stops on a segment holding a bonus you backed, that bonus is the one you play. Two extra bets, Storm Chaser and X Chaser, widen your coverage of the Storm Bonus and of segments that got a multiplier. The table runs at roughly 1,000 spins a day.
How often each bonus lands
Because the symbols move position each round, no fixed layout exists to count from, so this page relies on observed frequencies. Roughly one in two spins lands on a leaf segment. Across the last 30 days Battery Charger appeared about once per 7 spins, Monster Mash once per 8, Hot Spot once per 9, Fireball once per 10 and the Storm Bonus once per 37. Waiting 100 spins for a Storm Bonus is unusual yet still well within normal variation, and each spin is independent of the one before it.
The five bonus games
Battery Charger releases ten batteries and a mini wheel sets them off. It pays one or doubles the remainder. Monster Mash turns three reels for head, torso and legs. Regular multipliers add up, then global ones multiply the total. Hot Spot keeps multipliers hidden on a 9×12 wall. A moving 3×3 zone doubles whatever it covers. Fireball sends a ball into 149 pockets. Double pockets double the regular ones and send the ball off again. All four reach up to ×10,000. The Storm Bonus runs on a billboard holding 8 regular and 3 global multipliers, reaching up to ×20,000.
How to read this page
"Longest drought" displays the bonus whose present wait exceeds its average by the largest multiple. For every bonus, the bonus tracker lists the spins since it last landed, earlier gaps, recent results, and the 30-day typical and best result. "Biggest wins" ranks spins by the total paid out to players.
Frequently asked questions
How often does the Storm Bonus land in Lightning Storm?
Across the last 30 days of our archive, the Storm Bonus appeared about once in every 37 spins, which works out at roughly 26 times a day. Waits longer than 100 spins do occur, and they do not make it due.
What is the maximum win in Lightning Storm?
Evolution limits Battery Charger, Monster Mash, Hot Spot and Fireball to ×10,000, and the Storm Bonus to ×20,000. Outcomes at the ×10,000 top have been logged.
Why do bonus positions change every spin?
Ahead of every spin, the game puts 20 bonus symbols on numbered segments chosen at random, so no bonus keeps a fixed number of segments. That is the reason this page displays observed frequencies rather than a theoretical layout.
What are segment multipliers?
Certain segments that land a bonus symbol also carry a multiplier ranging from ×2 to ×50. Should the wheel stop on one of those, the multiplier is applied within the bonus game before play begins.
Can Lightning Storm results be predicted?
No. Every spin stands alone, and the bonus symbols land randomly each round. Earlier gaps and results show what happened, not what will follow.