For Storm Bonus, Fireball, Hot Spot, Monster Mash and Battery Charger we count the spins since each last landed and compare that with how often it lands on average (Storm Bonus about once every 37 spins, Fireball about once every 10 spins, Hot Spot about once every 9 spins, Monster Mash about once every 8 spins, Battery Charger about once every 6 spins, over the last 30 days). The one whose wait is the most times longer than its average is shown here. Every spin is independent: a long wait does not make it more likely on the next spin.
For each bonus: how many spins since it last landed, the previous gaps between hits (newest first, long ones highlighted) and its latest results. Hover or tap a result for details.
Storm Bonus
lands about every 37 spins · last 37 min ago
27spins since
Previous gaps
810223298136198802378185521019166121
Latest results
×150
×150
×400
×350
×90
×50
×160
×100
×50
×50
×80
×70
×90
×45
×625
×45
×50
×80
×50
×60
Last 30 days: typical ×90 · ×100 or more in 49.3% · best ×3,000 (826 spins)
Fireball
lands about every 10 spins · last 23 min ago
17spins since
Previous gaps
03125192622333829161019521718
Latest results
×75
×75
×15
×50
×100
×20
×30
×60
×40
×20
×5
×30
×20
×30
×20
×100
×200
×90
×30
×30
Last 30 days: typical ×30 · ×100 or more in 13.2% · best ×5,000 (3,160 spins)
Hot Spot
lands about every 9 spins · last 4 min ago
2spins since
Previous gaps
4710251144014821102790143
Latest results
×400
×200
×100
×200
×100
×100
×100
×200
×100
×100
×200
×200
×100
×100
×200
×100
×100
×100
×100
×100
Last 30 days: typical ×100 · ×100 or more in 100.0% · best ×5,000 (3,249 spins)
Monster Mash
lands about every 8 spins · last 11 min ago
8spins since
Previous gaps
16281904011742012833140
Latest results
×18
×6
×8
×6
×20
×6
×8
×4
×7
×15
×40
×14
×11
×14
×12
×30
×26
×14
×12
×8
Last 30 days: typical ×13 · ×100 or more in 4.0% · best ×10,000 (3,956 spins)
Battery Charger
lands about every 6 spins · last 1 min ago
0spins since
Previous gaps
80172635785200023121431
Latest results
×200
×7
×20
×7
×15
×7
×30
×400
×3
×5
×2
×200
×30
×2
×8
×10
×8
×20
×14
×3
Last 30 days: typical ×15 · ×100 or more in 8.1% · best ×2,500 (4,780 spins)
Leaf segment
lands about every 2 spins · last 3 min ago
1spins since
Previous gaps
10004101212410043100
Lightning Storm results today and yesterday
Today so far: 757 spins, 120 × Battery Charger, 97 × Monster Mash, 74 × Hot Spot, 76 × Fireball and 18 × Storm Bonus; best result ×2,500 at .
Today
Yesterday
Spins
757
1,009
Battery Charger
120 / 118
178 / 157
Monster Mash
97 / 97
140 / 130
Hot Spot
74 / 80
99 / 107
Fireball
76 / 78
102 / 104
Storm Bonus
18 / 20
21 / 27
Best multiplier
×2,500
×800
Biggest spin payout
€700K
€337K
Days run 00:00–24:00 UTC. For bonuses: landed / expected from the last 30 days.
Last 7 days
Day
Spins
Battery Charger
Monster Mash
Hot Spot
Fireball
Storm Bonus
Best
Fri 6 Nov
757
120
97
74
76
18
×2,500
Thu 5 Nov
1,009
178
140
99
102
21
×800
Wed 4 Nov
1,012
149
131
104
98
20
×1,500
Tue 3 Nov
993
150
116
98
120
22
×3,000
Mon 2 Nov
998
141
136
96
109
27
×1,200
Sun 1 Nov
1,017
162
121
111
107
28
×1,000
Sat 31 Oct
1,017
173
133
107
114
27
×2,000
Biggest wins
Spins that paid players the most in total.
Fireball€700K×2,500 · 1,020 winners ·
Battery Charger€210K×400 · 1,899 winners ·
Storm Bonus€156K×350 · 1,417 winners ·
Fireball€106K×200 · 1,398 winners ·
Storm Bonus€98K×400 · 1,513 winners ·
Monster Mash€2.32M×10,000 · 688 winners ·
Fireball€2.13M×5,000 · 1,390 winners ·
Battery Charger€1.13M×2,500 · 990 winners ·
Fireball€1.11M×4,000 · 920 winners ·
Fireball€1.09M×2,500 · 1,002 winners ·
Monster Mash€2.32M×10,000 · 688 winners ·
Fireball€2.13M×5,000 · 1,390 winners ·
Battery Charger€1.13M×2,500 · 990 winners ·
Fireball€1.11M×4,000 · 920 winners ·
Fireball€1.09M×2,500 · 1,002 winners ·
Lightning Storm round history
Every round we have recorded, newest first: 53,548 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.
Time (UTC)
Result
Multiplier
Winners
Leaf segment
×1
400
Fireball
×30
1,626
Fireball
×100
1,471
Monster Mash
×20
1,495
Leaf segment
×1
360
Hot Spot
×100
1,568
Hot Spot
×100
1,611
Hot Spot
×100
1,742
Leaf segment
×1
436
Battery Charger
×28
1,771
Leaf segment
×1
409
Leaf segment
×1
382
Leaf segment
×1
380
Battery Charger
×50
1,660
Leaf segment
×1
410
Fireball
×50
1,590
Hot Spot
×100
1,664
Leaf segment
×1
440
Leaf segment
×1
401
Fireball
×100
1,451
Leaf segment
×1
385
Leaf segment
×1
432
Monster Mash
×11
1,857
Leaf segment
×1
460
Fireball
×20
1,823
Leaf segment
×1
412
Fireball
×50
1,586
Leaf segment
×1
428
Fireball
×10
1,758
Battery Charger
×1,000
1,938
Hot Spot
×100
1,814
Battery Charger
×20
1,843
Leaf segment
×1
450
Monster Mash
×26
1,874
Leaf segment
×1
423
Fireball
×15
1,764
Leaf segment
×1
438
Monster Mash
×65
1,751
Battery Charger
×3
1,666
Leaf segment
×1
464
Leaf segment
×1
414
Monster Mash
×110
1,596
Fireball
×15
1,578
Leaf segment
×1
406
Battery Charger
×20
1,512
Leaf segment
×1
441
Leaf segment
×1
396
Monster Mash
×11
1,583
Leaf segment
×1
466
Leaf segment
×1
397
How Lightning Storm works
The DigiWheel has 39 segments, mixing numbered ones with leaf segments that pay instantly. You can bet on the leaf or on any of the five bonuses. Before the wheel spins, 20 bonus symbols land on random numbered segments, and some of those symbols also carry a multiplier from ×2 to ×50 into that bonus. If the wheel stops on a segment holding a bonus you backed, that bonus is the one you play. Two extra bets, Storm Chaser and X Chaser, widen your coverage of the Storm Bonus and of segments that got a multiplier. The table runs at roughly 1,000 spins a day.
How often each bonus lands
Because the symbols move position each round, no fixed layout exists to count from, so this page relies on observed frequencies. Roughly one in two spins lands on a leaf segment. Across the last 30 days Battery Charger appeared about once per 7 spins, Monster Mash once per 8, Hot Spot once per 9, Fireball once per 10 and the Storm Bonus once per 37. Waiting 100 spins for a Storm Bonus is unusual yet still well within normal variation, and each spin is independent of the one before it.
The five bonus games
Battery Charger releases ten batteries and a mini wheel sets them off. It pays one or doubles the remainder. Monster Mash turns three reels for head, torso and legs. Regular multipliers add up, then global ones multiply the total. Hot Spot keeps multipliers hidden on a 9×12 wall. A moving 3×3 zone doubles whatever it covers. Fireball sends a ball into 149 pockets. Double pockets double the regular ones and send the ball off again. All four reach up to ×10,000. The Storm Bonus runs on a billboard holding 8 regular and 3 global multipliers, reaching up to ×20,000.
How to read this page
"Longest drought" displays the bonus whose present wait exceeds its average by the largest multiple. For every bonus, the bonus tracker lists the spins since it last landed, earlier gaps, recent results, and the 30-day typical and best result. "Biggest wins" ranks spins by the total paid out to players.
Frequently asked questions
How often does the Storm Bonus land in Lightning Storm?
Across the last 30 days of our archive, the Storm Bonus appeared about once in every 37 spins, which works out at roughly 26 times a day. Waits longer than 100 spins do occur, and they do not make it due.
What is the maximum win in Lightning Storm?
Evolution limits Battery Charger, Monster Mash, Hot Spot and Fireball to ×10,000, and the Storm Bonus to ×20,000. Outcomes at the ×10,000 top have been logged.
Why do bonus positions change every spin?
Ahead of every spin, the game puts 20 bonus symbols on numbered segments chosen at random, so no bonus keeps a fixed number of segments. That is the reason this page displays observed frequencies rather than a theoretical layout.
What are segment multipliers?
Certain segments that land a bonus symbol also carry a multiplier ranging from ×2 to ×50. Should the wheel stop on one of those, the multiplier is applied within the bonus game before play begins.
Can Lightning Storm results be predicted?
No. Every spin stands alone, and the bonus symbols land randomly each round. Earlier gaps and results show what happened, not what will follow.