For Storm Bonus, Fireball, Hot Spot, Monster Mash and Battery Charger we count the spins since each last landed and compare that with how often it lands on average (Storm Bonus about once every 37 spins, Fireball about once every 10 spins, Hot Spot about once every 9 spins, Monster Mash about once every 8 spins, Battery Charger about once every 6 spins, over the last 30 days). The one whose wait is the most times longer than its average is shown here. Every spin is independent: a long wait does not make it more likely on the next spin.
For each bonus: how many spins since it last landed, the previous gaps between hits (newest first, long ones highlighted) and its latest results. Hover or tap a result for details.
Storm Bonus
lands about every 37 spins · last 11 min ago
6spins since
Previous gaps
8802378185521019166121233127331436999
Latest results
×100
×50
×50
×80
×70
×90
×45
×625
×45
×50
×80
×50
×60
×100
×50
×125
×40
×250
×100
×240
Last 30 days: typical ×90 · ×100 or more in 49.0% · best ×3,000 (830 spins)
Fireball
lands about every 10 spins · last 18 min ago
12spins since
Previous gaps
101032231211022100151118812
Latest results
×20
×75
×15
×15
×100
×60
×5
×30
×5
×40
×125
×20
×75
×350
×105
×15
×60
×15
×100
×5
Last 30 days: typical ×30 · ×100 or more in 13.3% · best ×5,000 (3,166 spins)
Hot Spot
lands about every 9 spins · last 27 min ago
18spins since
Previous gaps
01581148301620781221751120166
Latest results
×100
×200
×100
×100
×200
×100
×2,000
×100
×100
×100
×100
×200
×200
×100
×100
×100
×100
×100
×100
×100
Last 30 days: typical ×100 · ×100 or more in 100.0% · best ×5,000 (3,246 spins)
Monster Mash
lands about every 8 spins · last 5 min ago
2spins since
Previous gaps
01310954303201761117322
Latest results
×12
×6
×9
×10
×171
×5
×216
×12
×7
×10
×10
×8
×10
×42
×6
×14
×10
×21
×9
×11
Last 30 days: typical ×13 · ×100 or more in 4.1% · best ×10,000 (3,948 spins)
Battery Charger
lands about every 6 spins · last 3 min ago
1spins since
Previous gaps
234202321316141011011171015
Latest results
×10
×15
×3
×40
×5
×15
×3
×2
×15
×50
×3
×80
×50
×30
×3
×10
×3
×15
×6
×20
Last 30 days: typical ×15 · ×100 or more in 8.1% · best ×2,500 (4,782 spins)
Leaf segment
lands about every 2 spins · last 2 min ago
0spins since
Previous gaps
61002605010142010010
Lightning Storm results today and yesterday
Today so far: 404 spins, 67 × Battery Charger, 45 × Monster Mash, 36 × Hot Spot, 47 × Fireball and 11 × Storm Bonus; best result ×2,500 at .
Today
Yesterday
Spins
404
1,009
Battery Charger
67 / 63
178 / 157
Monster Mash
45 / 52
140 / 130
Hot Spot
36 / 43
99 / 107
Fireball
47 / 42
102 / 104
Storm Bonus
11 / 11
21 / 27
Best multiplier
×2,500
×800
Biggest spin payout
€700K
€337K
Days run 00:00–24:00 UTC. For bonuses: landed / expected from the last 30 days.
Last 7 days
Day
Spins
Battery Charger
Monster Mash
Hot Spot
Fireball
Storm Bonus
Best
Fri 6 Nov
404
67
45
36
47
11
×2,500
Thu 5 Nov
1,009
178
140
99
102
21
×800
Wed 4 Nov
1,012
149
131
104
98
20
×1,500
Tue 3 Nov
993
150
116
98
120
22
×3,000
Mon 2 Nov
998
141
136
96
109
27
×1,200
Sun 1 Nov
1,017
162
121
111
107
28
×1,000
Sat 31 Oct
1,017
173
133
107
114
27
×2,000
Biggest wins
Spins that paid players the most in total.
Fireball€700K×2,500 · 1,020 winners ·
Hot Spot€83K×2,000 · 1,004 winners ·
Fireball€82K×225 · 901 winners ·
Battery Charger€75K×300 · 710 winners ·
Monster Mash€72K×216 · 1,486 winners ·
Monster Mash€2.32M×10,000 · 688 winners ·
Fireball€2.13M×5,000 · 1,390 winners ·
Battery Charger€1.13M×2,500 · 990 winners ·
Fireball€1.11M×4,000 · 920 winners ·
Fireball€1.09M×2,500 · 1,002 winners ·
Monster Mash€2.32M×10,000 · 688 winners ·
Fireball€2.13M×5,000 · 1,390 winners ·
Battery Charger€1.13M×2,500 · 990 winners ·
Fireball€1.11M×4,000 · 920 winners ·
Fireball€1.09M×2,500 · 1,002 winners ·
Lightning Storm round history
Every round we have recorded, newest first: 53,195 rounds in the archive. The game feed keeps only the last day; here nothing is thrown away. Use the filters to reach older rounds.
Time (UTC)
Result
Multiplier
Winners
Leaf segment
×1
306
Monster Mash
×8
1,323
Storm Bonus
×50
1,347
Leaf segment
×1
288
Battery Charger
×30
1,195
Leaf segment
×1
328
Hot Spot
×100
1,342
Monster Mash
×44
1,257
Leaf segment
×1
338
Leaf segment
×1
303
Fireball
×10
1,389
Fireball
×30
1,223
Leaf segment
×1
—
Hot Spot
×100
1,443
Battery Charger
×28
1,413
Fireball
×30
1,398
Hot Spot
×100
1,220
Hot Spot
×100
1,277
Leaf segment
×1
346
Hot Spot
×100
1,241
Fireball
×30
1,230
Hot Spot
×500
1,299
Leaf segment
×1
339
Leaf segment
×1
377
Monster Mash
×31
1,294
Leaf segment
×1
367
Battery Charger
×30
1,116
Leaf segment
×1
316
Fireball
×120
1,239
Leaf segment
×1
325
Monster Mash
×7
1,292
Storm Bonus
×50
1,119
Leaf segment
×1
329
Leaf segment
×1
345
Leaf segment
×1
317
Leaf segment
×1
309
Fireball
×50
1,336
Leaf segment
×1
329
Monster Mash
×62
1,273
Battery Charger
×60
1,214
Leaf segment
×1
288
Battery Charger
×75
1,038
Leaf segment
×1
257
Battery Charger
×20
1,085
Leaf segment
×1
305
Monster Mash
×15
1,237
Hot Spot
×100
1,233
Battery Charger
×30
1,111
Battery Charger
×30
1,033
Leaf segment
×1
253
How Lightning Storm works
The DigiWheel has 39 segments, mixing numbered ones with leaf segments that pay instantly. You can bet on the leaf or on any of the five bonuses. Before the wheel spins, 20 bonus symbols land on random numbered segments, and some of those symbols also carry a multiplier from ×2 to ×50 into that bonus. If the wheel stops on a segment holding a bonus you backed, that bonus is the one you play. Two extra bets, Storm Chaser and X Chaser, widen your coverage of the Storm Bonus and of segments that got a multiplier. The table runs at roughly 1,000 spins a day.
How often each bonus lands
Because the symbols move position each round, no fixed layout exists to count from, so this page relies on observed frequencies. Roughly one in two spins lands on a leaf segment. Across the last 30 days Battery Charger appeared about once per 7 spins, Monster Mash once per 8, Hot Spot once per 9, Fireball once per 10 and the Storm Bonus once per 37. Waiting 100 spins for a Storm Bonus is unusual yet still well within normal variation, and each spin is independent of the one before it.
The five bonus games
Battery Charger releases ten batteries and a mini wheel sets them off. It pays one or doubles the remainder. Monster Mash turns three reels for head, torso and legs. Regular multipliers add up, then global ones multiply the total. Hot Spot keeps multipliers hidden on a 9×12 wall. A moving 3×3 zone doubles whatever it covers. Fireball sends a ball into 149 pockets. Double pockets double the regular ones and send the ball off again. All four reach up to ×10,000. The Storm Bonus runs on a billboard holding 8 regular and 3 global multipliers, reaching up to ×20,000.
How to read this page
"Longest drought" displays the bonus whose present wait exceeds its average by the largest multiple. For every bonus, the bonus tracker lists the spins since it last landed, earlier gaps, recent results, and the 30-day typical and best result. "Biggest wins" ranks spins by the total paid out to players.
Frequently asked questions
How often does the Storm Bonus land in Lightning Storm?
Across the last 30 days of our archive, the Storm Bonus appeared about once in every 37 spins, which works out at roughly 26 times a day. Waits longer than 100 spins do occur, and they do not make it due.
What is the maximum win in Lightning Storm?
Evolution limits Battery Charger, Monster Mash, Hot Spot and Fireball to ×10,000, and the Storm Bonus to ×20,000. Outcomes at the ×10,000 top have been logged.
Why do bonus positions change every spin?
Ahead of every spin, the game puts 20 bonus symbols on numbered segments chosen at random, so no bonus keeps a fixed number of segments. That is the reason this page displays observed frequencies rather than a theoretical layout.
What are segment multipliers?
Certain segments that land a bonus symbol also carry a multiplier ranging from ×2 to ×50. Should the wheel stop on one of those, the multiplier is applied within the bonus game before play begins.
Can Lightning Storm results be predicted?
No. Every spin stands alone, and the bonus symbols land randomly each round. Earlier gaps and results show what happened, not what will follow.